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A node based editor for creating seamless, high quality procedural textures.

 

OVERVIEW

Texture Graph is an editor tool which heavily focus on creating 2D textures, with a non-linear, non-destructive and parametric approach.

  • Non-linear: Do the work in many different ways, flexible data and logic flow with graphing fashion, instead of stacked operations like other image editing software.
  • Non-destructive: Switch from one to another combination for experiment without losing any of your work.
  • Parametric: Complete control of any aspect of the image by adjusting parameters. Infinite creation within a single file.

 

CORE FEATURES

  • Easy to use: Similar to Shader Graph, just drag and drop to connect things together.
  • GPU powered: Get instant result, in real-time.
  • Seamless result: Generate high quality, tileable textures with a collections of over 50 nodes (and still growing).
  • Preview in 2D and 3D: Have a quick look of the result in 2D with custom tiling and offset, selective channel, or in 3D with lighting, normal map and tessellation.
  • Export to file: Support PNG, JPG, EXR and TGA format.

 

REQUIREMENTS

  • Unity 2019.3+

 

DOCUMENTATION

Manual

Texture Graph [BETA]

$35,00Price
Excluding Sales Tax
  • Version

    0.3.2

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