
Different Priorities. Different Architecture.
Low poly production requires more control over surface mesh and vegetation placement. Terrain form, surface topology, and vegetation behavior are part of the core design.
Polaris generates surface meshes with dynamic density, not uniform grids. Vertex density increases only where the surface changes - cliffs and sharp transitions - and stays minimal on flat areas. Surface normal vectors can be sharp or smooth, based on your aesthetics choice.

Built-in Terrain:
Uniform vertex density, interpolated normal vectors.

Polaris Terrain:
Dynamic vertex density, explicit normals control (flat or smooth).
Not just about geometry, Polaris has its own instanced vegetation renderer with specialized data structure, culling technique, LOD and batching strategy designed for low poly scenes.

A Simple, Production-Ready Workflow
Start from scratch or migrate existing terrains - Polaris gives you everything needed to build playable low poly scenes.


Create new terrains with the Wizard
or
Convert from existing terrains with the Converter
Draft your terrain's main shape and texture with the stampers


Paint color, textures and fine tune geometry with brushes
Mimic nature phenomenons with erosion simulator


Paint road, create riverbed and mountain pass with splines
Populate and render tree, grass and props

Performance for Mobile, VR and PC
For the platforms that matter most, Polaris provides stable terrain performance aligning with Unity's latest technologies.
Multi-threaded
Mesh generation and vegetion rendering run in parallel with C# Job System and Burst compilation.
Standard meshes
Chunked MeshRenderer and LODGroup components, upto 4 levels of detail that blend seamlessly.
GPU calculation
Terrain tools run mostly on the GPU with vertex, fragment and compute shaders.
Vegetation rendering
Instanced renderer using specialize data, cell based culling, LODs and billboard.
Dynamic polygon density
Allocate more triangles where silhouette and gameplay demand, reduce density in flat or distant regions.
Terrain materials
Different shading modes that cover many visual styles and performance needs.
Low Poly Terrain Made With Polaris
Real mesh-based terrain in Unity scenes using adaptive density and true faceted geometry.
Trusted by Low Poly Game Developers
Real feedback from teams shipping games on PC, mobile, and VR. See more reviews on the Asset Store.
Built for Projects of Every Size
From single-scene prototypes to full multi-tile worlds, pick the edition that fits your scope and workflow.
See detail comparison
VALLEY
For small scenes and quick prototypes
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Get started quickly with Terrain Wizard and onboarding.
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Multi-terrains workflow & management.
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Dynamic density mesh generation.
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Instanced vegetation renderer.
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About 20 types of painters.
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Unity Terrain conversion.
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Data export/import.
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Utility tools.
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Performing undo/redo.
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Free access to Youtube tutorials and online documentation.
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Free access to Discord support server.
Not sure where to start? You can pick Valley and upgrade later.

