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Tâm Trần Ngọc
Aug 20, 20246 min read
Unity sky shader tutorial - Making a procedural animated sky in ShaderLab
Learn how to write an Unity sky shader in ShaderLab, with sky gradient, sun and cloud.
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Tâm Trần Ngọc
Jun 26, 20242 min read
Polaris 3 is here - low poly terrain tool for Unity.
Quick overview of new powerful features in Polaris 3 Low Poly Terrain Tool
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Tâm Trần Ngọc
Jun 3, 20246 min read
How to do cell based culling using quadtree in Unity C# - Part 1
Efficient and precise scene culling technique with quadtree and cells division.
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Tâm Trần Ngọc
May 3, 20243 min read
How we boost up foliage renderer and mesh generation in Polaris 3 low poly terrain tool - Devlog 1
Learn how we bring Polaris to a new level by boosting its foliage renderers and mesh generation.
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Tâm Trần Ngọc
Apr 10, 20244 min read
Unity frustum culling - How to do it in multi-threaded C# with Jobs System
A quick algorithm to do frustum culling using planes vs AABB test
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