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Low poly terrains in Unity and how to make them look good
Use the 5 tips to make your low poly terrain in Unity looks better.
Tâm Trần Ngọc
Mar 223 min read
27 views
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Unity sky shader tutorial - Making a procedural animated sky in ShaderLab
Learn how to write an Unity sky shader in ShaderLab, with sky gradient, sun and cloud.
Tâm Trần Ngọc
Aug 20, 20247 min read
1,145 views
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Polaris 3 is here - low poly terrain tool for Unity.
Quick overview of new powerful features in Polaris 3 Low Poly Terrain Tool
Tâm Trần Ngọc
Jun 26, 20242 min read
508 views
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How to do cell based culling using quadtree in Unity C# - Part 1
Efficient and precise scene culling technique with quadtree and cells division.
Tâm Trần Ngọc
Jun 3, 20247 min read
1,283 views
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How we boost up foliage renderer and mesh generation in Polaris 3 low poly terrain tool - Devlog 1
Learn how we bring Polaris to a new level by boosting its foliage renderers and mesh generation.
Tâm Trần Ngọc
May 3, 20243 min read
567 views
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Unity frustum culling - How to do it in multi-threaded C# with Jobs System
A quick algorithm to do frustum culling using planes vs AABB test
Tâm Trần Ngọc
Apr 10, 20245 min read
2,325 views
2 comments
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