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Tâm Trần Ngọc
Jun 3, 20247 min read
How to do cell based culling using quadtree in Unity C# - Part 1
Efficient and precise scene culling technique with quadtree and cells division.
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May 3, 20243 min read
How we boost up foliage renderer and mesh generation in Polaris 3 low poly terrain tool - Devlog 1
Learn how we bring Polaris to a new level by boosting its foliage renderers and mesh generation.
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Apr 10, 20245 min read
Unity frustum culling - How to do it in multi-threaded C# with Jobs System
A quick algorithm to do frustum culling using planes vs AABB test
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Behind the Scenes: Creating a User-Friendly GUI and Implementing Serialization in Vista 2 Terrain Generator- Devlog 1
How we implement dockable GUI, the graph editor and serialization mechanism in Vista 2
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Tâm Trần Ngọc
Dec 28, 20234 min read
How we started: The journey of creating Vista 2 terrain generator - Devlog 0
The start of a cross platforms terrain generator app.
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