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Tâm Trần Ngọc
Jun 3, 20246 min read
How to do cell based culling using quadtree in Unity C# - Part 1
Efficient and precise scene culling technique with quadtree and cells division.
944 views0 comments
Tâm Trần Ngọc
May 3, 20243 min read
How we boost up foliage renderer and mesh generation in Polaris 3 low poly terrain tool - Devlog 1
Learn how we bring Polaris to a new level by boosting its foliage renderers and mesh generation.
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Tâm Trần Ngọc
Apr 10, 20244 min read
Unity frustum culling - How to do it in multi-threaded C# with Jobs System
A quick algorithm to do frustum culling using planes vs AABB test
2,048 views2 comments
Tâm Trần Ngọc
Mar 11, 20243 min read
Behind the Scenes: Creating a User-Friendly GUI and Implementing Serialization in Vista 2 Terrain Generator- Devlog 1
How we implement dockable GUI, the graph editor and serialization mechanism in Vista 2
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Tâm Trần Ngọc
Dec 28, 20234 min read
How we started: The journey of creating Vista 2 terrain generator - Devlog 0
The start of a cross platforms terrain generator app.
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